The Piglin army will attack a settlement most nights, with each new assault highlighted on the world map, but quickly assembling walls and gates to hold them back is a breeze thanks to those industrious Allays. It’s an exceptionally easy system to use that works in a very natural way, letting you go from idea to construction with just two button presses or mouse clicks. Allays are small fairy-like creatures that assist with these tasks – one type focuses on resource gathering, letting you point them at a grove of trees or a quarry filled with ore and strip the resources completely independently, while the other carries out building instructions, quickly assembling structures like golem spawners or arrow towers, provided the resources are available. This wouldn’t be a Minecraft game without gathering resources and building, and that’s translated in a slick and intuitive way. It’s the kind of mental push-pull that makes strategy games so much fun. This opens up opportunities to do things like create swarms of Cobblestone Golems for an invasion, then tell them to focus on destroying buildings while you protect them, or send units to guard one side of a friendly settlement while you cover the other. As the hero, you are significantly more powerful than any individual soldier in your army, always mounted and armed with a sword that swings in wide arcs. But that level of fine control isn’t really feasible, and that’s a shame.įortunately, the fact that you participate directly in battles brings with it a chance to make some clever choices. It would have been great fun to be able to quickly issue orders to a squad of damage spongy zombies mixed with healing units to push the front line, supporting them with a group of archers protected by Plank Golems raining pain upon the Piglins. It’s also disappointing that there’s no way to create battle groups of specific units – you can command all of a certain unit type at once, but not custom groups of mixed troops. The fact that it is so straightforward is great, as it makes it easy to jump right into the action without a steep learning curve or thick manual to memorize. Cobblestone Golems have a lot of health but aren’t great at dealing damage quickly, Plank Golems are the opposite, Mossy Golems heal, etc. There's a handful of interesting unit types, each with a very clear niche that they fill. Unlike Starcraft or Command and Conquer, where you occupy the seat of some far off overseer commanding a complex legion of forces from above that landscape, Legends puts on you the field of battle directly similar to the Overlord series, giving you control of a warrior fighting alongside a small squad of summonable units. It all looks great thanks to a vibrant color palette and some excellent lighting – as is Minecraft tradition, nights bring added danger from aggressive enemies, but it's hard to dread their arrival when it’s preceded by gorgeous sunsets over stunning vistas. The entire world looks like it was pulled straight from the main Minecraft series, with landscapes, NPCs, and blocks of ore that are identical to their counterparts. Minecraft’s iconic blocky style has been well established across its many spin-offs and adaptations by now, but it's still extremely well implemented here.
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